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G-Force

10 September 2009 No Comment

With proper training, guinea pigs can be impressive secret agents. They can learn to speak to humans and can speak like them. Wear jet packs for more mobility, and even use powerful whips in their tiny paws. Just don’t expect them to carry guns. The PSP version of G-Force uses many of the same environments and enemies as its console siblings, but it strips the adventurous rodents of their precious firearms. Although the game drags at times, G-Force is still a fun adaptation of the blockbuster movie.

G-Force - PSP - Front Box Cover

G-Force - Front Box Cover

For the majority of this 10-hour-plus game, you play as Darwin, the field leader of G-Force. There is a surprising amount of story interspersed with the action; unfortunately, it’s not very interesting or humorous.

When you aren’t stuck in overly long cutscenes detailing the fate of these adaptable rodents, you run around large 3D environments, using your jetpack to reach otherwise inaccessible objects and cracking your trusty whip to take down all attackers. Combat was the highlight of the console versions, taking advantage of a diverse array of enemies and some lethal guns to keep the fighting fast and fresh. But with your guns unceremoniously stripped away in this portable edition, the wild and wooly combat loses its exhilarating appeal. You need only mash the square button to take down most attackers, and though Darwin flips and spins with style, the lack of different tactics or weapons to play around with quickly drags these parts down. As you get deeper into the game, the appliances develop more advanced combat techniques, but this only replaces the monotony with frustration. Flying blenders are equipped with fast-moving missiles, and when you get surrounded by these adversaries, the game borders on cheap. Darwin has no long-range weapons and limited combat mobility, so trying to fight your way out of a room with projectile-slinging enemies is aggravating.

At least the platforming is a lot more interesting. Much of the game has you hopping across precariously placed cardboard boxes or gliding up to cramped air ducts, and the smooth controls make it fun to just run around the environments. There are plenty of hidden passageways with collectible discs, and though your only reward for finding these items is unlockable concept art, it’s still satisfying to try to uncover all the secret nooks. Because you have a jetpack on your back at all times, your jumps have impressive lift, and you can even use this boost on the ground for a speedy dash. The obstacles are also situated to take full advantage of your jumping prowess.

The hacking minigames give you access to the most novel aspect of the game–the ability to control those rampaging appliances yourself. During certain sections, you must command a razor-shooting paper shredder, an ice-melting microwave, and other useful tools, which provide the moments of variety G-Force desperately needs. Although there is little challenge in these sections, it’s a lot of fun flying around as the devilish blenders that have tormented you so often and using their missiles to take down a horde of intelligent machines. Savor these moments because there aren’t any other cool sections to break up the jump-and-whip action. There no boss battles in any part of the game.

Hacking Minigame

Hacking Minigame

G-Force is able to stay interesting because the platforming mechanics are so well done, but a little more variety would have gone a long way.

Gamespot gave it a fair rating of 6.5 while IGN gave it a decent rating of 7.4.

Release Date: July 21, 2009

VN:F [1.9.3_1094]
Rating: 1.0/10 (1 vote cast)
VN:F [1.9.3_1094]
Rating: +1 (from 1 vote)
G-Force, 1.0 out of 10 based on 1 rating

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